Reflections 3 & 4; Leslie Goldman

mHealth in Clinical Trials: Instrumenting the Patient with Sensors, Wearables & Apps

Published by Medidata Solutions

https://www.youtube.com/watch?v=x_7BfLW2V6I&feature=youtu.be

While watching this video I never truly knew there were biases when it came to clinical trials. It states in the video “In todays world of clinical trials we bring the patient to the trial, to a physician investigator who takes snapshots of patient data during sight visits, but this data is not real world and is susceptible to biases.” This made Medidata Solutions come up with new technology where they bring the trial to the patient, instead of the patient to the trial. This is where data is shared continuously and it doesn’t have to be stressful for the patient.

The new type of technology that is provided to the patients like sensors, wearables and apps offers look back potential and is more of a real world view, instead of going to a doctor and they take the data from that specific moment in time. This can be helpful in the future because it can create more possible endpoints resulting in more effective solutions. Providing the patients in trials with sensors can give doctors a better idea of the day to day details of how the trial is effecting this specific person, compared to others.

4 Reasons Video Games Are Good For Your Health (According To American Psychological Association)

Published by Jordan Shapiro

https://www.forbes.com/sites/jordanshapiro/2013/11/27/4-reasons-video-games-are-good-for-your-health-according-to-american-psychological-association/#387d5b63a009

In todays society many people think kids spend way too much time playing video games and have a too big amount of screen time within the 24 hour day. This may be the case for some children but there are some reasons why video games are beneficial for someones health. In this article there are 4 reasons mentioned, one being the cognitive benefits of first person shooters. It sates in the article that there have been tests done to prove that those who played first person shooters showed “faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities”.

The next reason in this article of why video games are good for your health, is “Call it motivation not addiction”. This can be viewed very differently by many people. In the article they stated “immediate and concrete feedback in video games (e.g., through points, coins, dead ends in puzzles) serves to reward continual effort”. This can make some children frustrated and motivate them to want to play again so they feel successful and accomplished. The third reason is “Control your emotions”, while children are gaming and end up winning or achieving their goal, it generates positive feelings. With children being able to solve problems and feel more accepted through reappraisal, it can lower levels of depressive symptoms among children.

The last reason this article stated of why video games are good for your health is “How to be a social butterfly”. Th article states how most games being played today are multiplayer games that require interacting with other players. Interacting with others at a young age can increase their chances of feeling more comfortable when talking to people in the future. Many people have different views on if playing video games is beneficial, or if it does more harm than good. The reasons listed in this article prove that children that play video games to a certain extent is beneficial for their health.

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